59 lines
3.5 KiB
Markdown
59 lines
3.5 KiB
Markdown
# RGB Matrix Effects
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Full list of enabled effects in cycle order (FN+Backspace).
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| # | Effect | Source | Description |
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|---|--------|--------|-------------|
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| 0 | NONE | builtin | LEDs off (skipped in cycle) |
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| 1 | SOLID_COLOR | builtin | Static single color |
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| 2 | ALPHAS_MODS | config.h | Static dual hue, alpha vs modifier keys |
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| 3 | GRADIENT_UP_DOWN | config.h | Static gradient top to bottom |
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| 4 | GRADIENT_LEFT_RIGHT | config.h | Static gradient left to right |
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| 5 | BREATHING | config.h | Single hue brightness pulse |
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| 6 | BAND_SAT | config.h | Saturation band scrolling left to right |
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| 7 | BAND_VAL | config.h | Brightness band scrolling left to right |
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| 8 | BAND_PINWHEEL_SAT | config.h | Spinning pinwheel saturation band |
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| 9 | BAND_PINWHEEL_VAL | config.h | Spinning pinwheel brightness band |
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| 10 | BAND_SPIRAL_SAT | config.h | Spiral saturation band |
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| 11 | BAND_SPIRAL_VAL | config.h | Spiral brightness band |
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| 12 | CYCLE_ALL | board | All LEDs cycle through hues together |
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| 13 | CYCLE_LEFT_RIGHT | board | Hue wave scrolling left to right |
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| 14 | CYCLE_UP_DOWN | board | Hue wave scrolling top to bottom |
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| 15 | RAINBOW_MOVING_CHEVRON | board | Moving chevron rainbow **(default)** |
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| 16 | CYCLE_OUT_IN | board | Hue wave from edges to center |
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| 17 | CYCLE_OUT_IN_DUAL | board | Dual directional hue wave |
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| 18 | CYCLE_PINWHEEL | board | Spinning pinwheel hue |
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| 19 | CYCLE_SPIRAL | board | Spiral hue animation |
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| 20 | DUAL_BEACON | config.h | Two spinning beacons |
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| 21 | RAINBOW_BEACON | config.h | Single spinning rainbow beacon |
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| 22 | RAINBOW_PINWHEELS | config.h | Multiple rainbow pinwheels |
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| 23 | RAINDROPS | board | Random color raindrops |
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| 24 | JELLYBEAN_RAINDROPS | config.h | Random color jellybean raindrops |
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| 25 | HUE_BREATHING | config.h | Hue shifts with breathing |
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| 26 | HUE_PENDULUM | config.h | Hue swings back and forth |
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| 27 | HUE_WAVE | config.h | Hue wave animation |
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| 28 | PIXEL_RAIN | config.h | Random pixels light up and fade |
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| 29 | PIXEL_FLOW | config.h | Pixels flow in a direction |
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| 30 | PIXEL_FRACTAL | config.h | Fractal pixel pattern |
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| 31 | TYPING_HEATMAP | config.h | Heatmap of recently pressed keys (framebuffer) |
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| 32 | DIGITAL_RAIN | config.h | Matrix-style digital rain (framebuffer) |
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| 33 | SOLID_REACTIVE_SIMPLE | config.h | Single color, lights up on keypress |
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| 34 | SOLID_REACTIVE | config.h | Single color, fades on keypress |
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| 35 | SOLID_REACTIVE_WIDE | config.h | Wide ripple on keypress |
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| 36 | SOLID_REACTIVE_MULTIWIDE | config.h | Multiple wide ripples |
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| 37 | SOLID_REACTIVE_CROSS | config.h | Cross pattern on keypress |
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| 38 | SOLID_REACTIVE_MULTICROSS | config.h | Multiple cross patterns |
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| 39 | SOLID_REACTIVE_NEXUS | config.h | Nexus ripple on keypress |
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| 40 | SOLID_REACTIVE_MULTINEXUS | config.h | Multiple nexus ripples |
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| 41 | SPLASH | board | Rainbow splash on keypress |
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| 42 | MULTISPLASH | board | Multiple rainbow splashes |
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| 43 | SOLID_SPLASH | config.h | Single color splash on keypress |
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| 44 | SOLID_MULTISPLASH | config.h | Multiple single color splashes |
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| 45 | *active_keys* | System76 | Highlights keys with bindings on current layer |
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| 46 | *raw_rgb* | System76 | Per-key RGB set via USB HID (configurator) |
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| 47 | *unlocked* | System76 | Spells U-N-L-O-C-K-E-D in sequence (bootloader indicator) |
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"board" = defined in `qmk_firmware/keyboards/system76/launch_3/config.h`
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"config.h" = defined in `keymaps/custom/config.h`
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"System76" = custom effects in `qmk_firmware/keyboards/system76/launch_3/rgb_matrix_kb.inc`
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